For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used. The required power is rounded down to the next multiple of 100. all other missions require 80% of the enemy power.missions 11–30 on easy difficulty require 50% of the enemy power.the first 10 missions on easy difficulty require 30% of the enemy power.The enemy team composition cycles through 20 different variations of the following five different types of enemies:Įach mission also has a power requirement for your team, which depends on the power rating of the enemy war machines as follows: In addition, every 10 missions (at mission 11, 21, 31, etc.), all enemy attributes increase by another factor of 3:Įnemy attribute = base attribute * difficulty multiplier * 1.2 ( mission number - 1) * 3 ⌊( mission number - 1)/10⌋ The base enemy attributes for the first mission on easy difficulty are:Īt higher difficulties, all enemy attributes are multiplied with the following difficulty multipliers:įor each subsequent mission, all enemy attributes increase by 20% (multiplicatively) per mission. Enemy attributes scale with the campaign difficulty and the mission number. Enemy war wachines all have identical damage, health and armor and no special abilities. The goal of each mission is to beat 5 enemy war machines within 20 battle rounds. The mission locations follow a path on the map through the following areas: The warfront campaign consists of 85 missions and has 4 difficulties (easy, normal, hard and insane).
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